Available on launch day

Knowing that the creators ofXCOM: Enemy Unknown‘sLong Warmod have been working onnew content for the upcomingXCOM 2launched my anticipation into space.Eurogamerspoke with Firaxis and Long War Studios over the weekend about what type of mods we should expect on launch day next week.

The Long War mod had submachine guns, and the creators figured they’d be a good fit inXCOM 2. Though they don’t do as much damage or have as much ammunition as an assault rifle, using submachines guns allows a soldier to get around faster, and affords him/her a lower detection rate. These will probably help with the new enemy the studio is adding – the Muton Centurion, who has perks that support its allies. Players will also be able to utilize leadership perks that give your chosen soldier new abilities. You can only choose one leader, except for in certain circumstances.

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You can select any or all of these mods when you boot upXCOM 2next week, and they’re built to be balanced with the base game. Eurogamer has a full video talking about these mods, but I’m trying to abstain from watching more. Can’t wait, can’t wait.

The XCOM 2 mods you can play from day one[Eurogamer]

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