Despite Capcom being one of only a handful of third party developers to have done the Wii any sort of justice, bitchy Wii owners love accusing the company of not caring. Apparently, Capcom is obligated to try and bring the likes ofStreet Fighter IVandResident Evil 5to the Wii, despite the obvious stupidity of such a demand.

Capcom at leastneeds no excusewhen explaining whySuper Street Fighter II Turbo HD RemixandBionic Commando: Rearmedwon’t come to WiiWare alongside the XBLA and PSN versions. According to the studio, both games are simply too big for WiiWare’s restrictive file sizes. The only way a Wii owner could play these games would be if Capcom released them on disc — which isn’t really efficient.

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“Part of the reasonHD RemixandBCRare digital is because we don’t believe they’re the right content for the retail channel (at least, not as stand alone experiences),” explains Capcom’s Christian Svensson. “The economics would be highly unfavorable as compared to their digital counterparts. And Wiiware, we’re finding, only works for titles built from the ground up for Wiiware as the lead SKU given the filesize restrictions.

“… [SFIITHDR] couldn’t ever be WiiWare, even at 480p. File size is just too large given the storage restrictions for WiiWare. Theoretically it could be disc based but there are no plans at the moment.”

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Svensson has also addressed the demand forSFIVon the Wii, saying it would be possible with “reasonable visual downgrades” but also questioned the use of the Wii’s control scheme with such a title.

Personally, I don’t know why Wii owners care. If you want current-gen games, get a current-gen system, it’s a pretty simple equation. Stuff like the currentDead Risingport shows that if you want a 360/PS3 game on the Wii, all you’re asking for is a nasty, ugly shadow of a game’s former self. Why people want that, outside of a childish need to haveeverythingregardless of quality, is beyond me.

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