The waiting is the hardest part

It’s time to again check in on the crowdfunding campaign for theSystem Shockremake. Last we heard, aPlayStation 4 versionwas confirmed right around the $1.1 million mark. At that point, the game had already been successfully funded, as Nightdive Studios originally asked for $900,000.

The campaign officially ended today as the allure of aSystem Shockremake pulled in $1,350,700 — more than $450,000 more than the goal. As a result of this additional funding, a few extras will be included. They are: Mac and Linux versions, and Razer Chroma support; multi-language support for French, Italian, German, and Spanish; and additional locations and expanded narrative (new crew members, new audio logs, and new areas of Citadel Station).

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Even though it easily cleared its amount asked for, there were several stretch goals that will go unfulfilled. Those include: a full orchestral score; new death cinematics; updating and releasing the original source code to the public; full mod support; and Vive and Oculus Rift versions of the game.

Despite not getting some of those neat bonuses (imagine this game in virtual reality), all systems are go for aSystem Shockremake. It’s expected to release on PC and Xbox One in late 2017, and on PS4 in early 2018.  Don’t confuse it with “Shock to Your System” because that came out three years ago.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.