Ah,Mega Man 7. By the time it came out in 1995, there were some who thought that the classic formula had already been outdone by theMega Man Xgames. Theywere right! ButMega Man 7does have some good SNES charm.

Note that, unlike earlierMega Mantitles,Mega Man 7splits the bosses into two groups. After you finish the intro stage, you’re given a group of four robot masters to take on. After they’re defeated, you get the next four. As is typical with these games, you want to cut a path that takes advantage of their weaknesses. With that in mind, here’s my suggested order.

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First four

Burst Man is weak against the Flame Wheel, which you don’t get until you defeat Turbo Man in the next tier. However, the charged buster shot is useful in his battle, which makes him a good starting point among the bosses. The Freeze Cracker is also effective but doesn’t deal additional damage.

Second four

While you can deviate from the order of the first four bosses if you want to, the second group is more clear-cut. That’s because Slash Man is weak against the Freeze Cracker, a weapon you obtain through defeating the first group. If you choose any of the other three, you’re going to be mostly relying on your buster, which you can definitely pull off (I believe in you), but we’re talking the optimal route here.

Also, note that each listed Robot Master is weak against the weapon of the one listed above it. That is aside from Burst Man, who wraps back to Turbo Man’s Flame Wheel. Poor guy. This will help you when you face off against the bosses again in Wily’s Castle.

Mega Man 7 First Four robot masters

Mega Man 7 Bosses Order

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