Straight from the mouth of Ackk Studios

Today on Sup Holmes, Brian and Andrew ofAckk Studios had a lot of interesting stuff to say. We talked about their debut gameTwo Brothers, a bunch of unreleased games that I begged them to make available (one that’s about controlling a level’s-worth of Goomba-like guys at the same time as the try to kill a floppy-nosed Mario-type guy!), and so much more.

We’ll get to all that later, when the episode is uploaded to Youtube and iTunes, but in the meantime we can break out a little bit of news. Ackk Studios next full sized game,codenamedY2K, will be playable at PAX East this year. Currently planned for PC, Wii U, and PS4,Y2Kis aMother 3-inspired polygon based RPG that takes place in an alternate reality in the year 1999, a time when the world was sure that all computers everywhere were going to freak out and die. The game will have a traditional JRPG-style overworld, a more dynamic 3D camera during dungeons, and “more stuff to do in towns than just walk around and talk to people”. Sounds good to me!

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I’ve been excited for the game ever since I heard it was influenced byEarthBound, Suda51,David O’Reilly, andTakashi Marukami, but I’m even more excited knowing that I’ll be playing it in under 4 months.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover