Conceptually, Wolverine is both a tank and damage dealer. With mutant regeneration, bones replaced with adamantium, and retractable claws, it seems natural that he’d do both. His best deck inMarvel’s Midnight Sunscapitalizes on both of these aspects.
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This is just one way to use Wolverine inMarvel’s Midnight Suns. The game can be beaten, even on the hardest difficulties, with other card combinations. This is just one way to build Wolverine’s deck that is guaranteed to succeed. Players who prefer other cards and find success on the battlefield should feel perfectly validated in their decisions.
+1

Legendary
-(Varies)
Consume all Heroism to damage random enemies X times (1 for each Heroism). Damage increases by 10 with each attack. +1 Heroism for each KO. Exhaust.
Rare
+2
Taunt each enemy in an area. Gain 1 Counter. Apply 1 Weak.
Common
Draw 3 Wolverine cards. Wolverine cards gain Lifesteal until end of turn.
The cycle for Wolverine is apparent in his card selection. His cards are all net positives for Heroism aside from Midnight Special+, which will use all that generated Heroism and turn it into damage (refunding most of the Heroism spent most of the time). Using this move after getting the Strengthened buff with Lethal Pounce+ is almost a guarantee to clear the board.
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When he’s not dealing damage, he’s able to relieve the pressure with Stink of Fear+, a card that taunts, counters, and makes his attackers weaker. One of the big problems with tanking on harder difficulties is that enemies hit too hard to survive the blows, but Wolverine stands up to the onslaught.
Wolverine gets better at both tanking and damage dealing aftermodding these cards. Give each one a boost for some additional combat perks.
Marvel’s Midnight Sunsis available now for PC, PlayStation 5, and Xbox Series X/S.