Since launching this past Tuesday with amassive day one patch, the medieval action RPGKingdom Come: Deliverancehas been a surprise hit, selling 500,000 copies in its first two days. While the game could be considered a sleeper hit at this point, some fans have expressed frustration with some of its mechanics, particularly its save system and lockpicking.
InKingdom Come: Deliverance, the developers aimed to make the game as realistic as possible, which doesn’t always translate to engaging gameplay. The lockpicking system in the game has been criticized as being overly complicated, with people having to resort to guides just to pick locks. Game director Daniel Vavra took to Twitter to address the lockpicking issue.
Vavra also made it a point to mention that the game’s save system, which doesn’t allow players to save whenever they want, will be addressed in future updates as well. If the team at Warhorse Studios delivers on these promises, thenKingdom Come: Deliveranceshould become much more accessible all around.
As for the “couple” of other things Vavra mentions in his tweet, it’s hard to say what those could be. Despite strong sales,Kingdom Come: Deliverancehas earned lukewarm reviews due to a wide range of reasons, and it’s possible that the development team is looking at any number of them. It could even be looking into altering other aspects of the game in an effort to appease more casual gamers, such as simplifying itscombat system.
Like most open world games, it’s clear thatKingdom Come: Deliverancehas some rough edges to iron out. However, the fact thatKingdom Come: Deliverance, a brand new IP, has already sold half a million copies is a testament that consumers are interested in an experience like this, so hopefully Warhorse is able to support the game for some time to come. If it delivers on its promises to simplify the lockpicking and change the save system, thenKingdom Come: Deliverancemay very well become an even bigger success story.
Kingdom Come: Deliveranceis out now for PC, PS4, and Xbox One.