Chipping away pieces of skull has me squeeing with glee

Tripwire Interactive’s first look atKilling Floor 2unfolds just as you’d expect it to: a gaggle of “zed,” the feral genetic freakshows populating the second entry into the visceral series, are scattered throughout the smoldering carcass of what was once Paris, ravenous for human flesh. They’re starved for entrails, and they don’t care how or where they get it. AsPC Gamer’s exclusive previewrecounts, they’re easily eviscerated by a hale of gunfire as they emerge from a manhole in the middle of the obliterated city. Guts are strewn across the city of lights, and Tripwire revels in the bout of gory goodness they have wrought.

Bill Munk, creative director and senior animator at Tripwire, seeks to makeKilling Floor 2as “sick as possible,” especially given the fact that this is the first time Tripwire has been able to develop a game from scratch with a sufficient team and budget.

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It appears that a good portion of that budget has gone toward the creation of the “MEAT” system (Massive Evisceration and Trauma), the beautifully over-the-top gore system Tripwire prides themselves on. From the sneak peeks afforded to us, it looks excellent, straight from the pages, as Tripwire notes, fromSoldier of Fortune’sfantastic GHOUL system.

The deliciously disturbing MEAT system allows for extremely detailed dismemberments straight out of my fever dreams, even if the zed themselves rock some painfully boring character models — they’re run-of-the-mill “mutants” I’ve seen time and time again in much gorier horror movies, so I’ll glean an obscene amount of pleasure from ripping them apart, even if they’re not exactly the most original-looking creatures I’ve ever seen in a cooperative shooter.

The opening area of the Whisper mission, in a small grove.

Killing Floor 2 exclusive first look: co-op FPS horror with the most advanced gore system ever[PC Gamer]

You can paint each level with copious amounts of blood, pretending you’re inViscera Cleanup Detail,and bask in the 95 death animations attached to the zed across kill zones like the head, chest, neck, limbs, and gut. It took 3000 different motion capture clips for the zed alone, as well as melee and gun reloads. The weapons themselves do benefit from the improved animation quality, with a ridiculously high framerate so that you can see every shell fall to the ground in slow motion. Sounds like tasty, tasty carnage.

The Divide in the Cosmodrome, where the Guardian was resurrected.

With a new level cap of 25, additional skill varieties, and four difficulty settings, and over 40 weapons attached to each new perk, there’s plenty of gore to go around, especially given Tripwire’s propensity to make things easier or modders and players who want to mold the experience to make it their own.Killing Floor 2will support Steam Workshop, and Tripwire will also be releasing an SDK for fans to do with what they will. I’m hoping that means eventually, we can make the game even more disgusting than it already is.

It’s almost hard to remember that the original was borne, as you may recall, from your average run-of-the-mill Unreal mod. It quickly took on a life of its own as a standalone game. Now,Killing Floor 2is its own beast, hitting Steam Early Access for Windows and SteamOS in the foreseeable future. Tripwire has certainly come a long way from humble beginnings, and my appetite for depravity has me interested.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.