Should be more than a dozen hours
It’s tough to know what to expect fromHalf-Life: Alyx. It’s Valve’s firstHalf-Lifegame in well over a decade, it’s only available in a virtual reality format, and it’s the first time Gordon Freeman isn’t the protagonist. You couldn’t fault anyone for assumingHalf-Life: Alyxis something of a glorified tech demo meant to push Valve Index hardware.
There’s some real meat on these bones, though. This morning, some of theAlyxdevelopment team held anAMA on reddit. When asked about the length ofAlyx,the team replied“Playtesters have taken a similar amount of time to completeHalf-Life: Alyxas they did to completeHalf-Life 2. The games are comparable in terms of total amount of content.” Just because it’s titledHalf-Lifedoesn’t mean each successive game gets smaller and smaller.

For comparison’s sake,Half-Life 2was about a 15-hour game. It makes sense thatAlyxisn’t some sort of undersized half-story when told the number of people who worked on the game. Asanswered in another question, there are 80 employees working onAlyx, which makes it “the single largest team” that has ever developed a game at Valve.
So, for anyone who’s eager forHalf-Life: Alyxcome March, plan to be strapped into a headset for well over a dozen hours. It’ll be a properHalf-Lifestory for the first time in forever, with all the headcrab VR jump scares that will haunt our dreams. That’s the actual worst part about this interdimensional dystopian alien-ruled future.

We’re developers from the Half-Life: Alyx team. Ask us anything![reddit]







