Why so serious?

Irrational Games hath delivered unto the world its official box art forBioShock Infinite, confirming its existenceafter delaysand rumors of shaky development. It’s committed now, and nobody can take that away!

All things considered, though, it’s a little … ordinary? With no sign of Elizabeth, or any of the inspired creature/weapon design evident in gameplay, it looks like a more colorful version of any mundane first-person shooter box. The “Guy with gun looking a bit serious” thing is fairly overplayed at this stage, no?

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I guess I see why they did it — apparently that kind of normalcy sells — it’s just a shame they couldn’t provide something a bit richer. I have a lot of respect for theBioShockname and maybe that makes my standards higher, but I expect Irrational’s work to stand out more than this.

Ah well … if it tricks more people into playing what I hope will be an original and excellent game, more power to ’em.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.