From the snippets of gameplay and brief developer interviews that have been released so far involvingSilent Hill 2,it seems thatBloober Teamis planning to make their remake ofSilent Hill 2as faithful to the original as possible, especially since Masahiro Ito and Akira Yamaoka are also returning to help ensure the game still retains thatdeep sense of psychological horrorthat the series has become so beloved for.

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Many fans of theSilent Hillseries will cite the second game as being their favorite, with the tale of Jame Sunderland and his search for his wife often being praised by critics as one of the best horror games ever made, so fans are hoping that Bloober Team acknowledges and respect the game’s legacy so that it doesn’t come out too different from the original.

Considering the game was originally released back in 2001 as one of thebest PS2 horrors, there are a few minor issues and annoyances that can be ironed out when the remake rolls around which would allow new fans to enjoy the incredible story the game has to tell without being put off by some of the more dated gameplay features and mechanics.

James And Angela Talking

8Voice Acting

It’s no secret that thevoice acting inSilent Hill 2is admittedly quite a big matter of contention among the fanbase, with many arguing that the often dry and emotionless delivery of many of the lines is intentional to keep in line with the game’s overall tone and atmosphere. While some love it, others have said that it takes them out of the experience, with some parts sounding too silly or unnatural.

The remake should attempt to keep the stilted tone of the lines that were there in the original, but it could massively help the game to brush up or remove some of the more awkward bits of dialogue to make each conversation more suitable for modern audiences, such as the “Lost?” quote from Angela for example.

Locked Box Puzzle In Silent Hill 2

7Easier Puzzles

Puzzles are nothing new in survival horror games, and they have been a staple of the genre back to the release of the originalAlone in the Darkreleased in 1992.Silent Hill 2admittedly went a little overboard though with its puzzles, and while there is a puzzle difficulty setting players can adjust, this can either make them far too easy and forgettable orbrutally difficult.

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Fans of the original will never forget having to use a crate of canned juice to push through a garbage disposal to find a coin or having to race around the terrifying Brookhaven Hospital for hours just to open a locked box that contains a single strand of hair. There’s no doubt that puzzles should make a comeback, but making them slightly more forgiving would help the pacing of the game tremendously.

6Tighter Combat

Some players would argue that the incredibly stiff and clunky combat of the originalSilent Hill 2adds to thefeelings of oppression and dreadthat the game is trying to inflict on the player, but when each individual Mannequin or Bubble Head Nurse can take over ten repeated attacks of a melee weapon until they are finally down for good, it can come off as more frustrating than anything else at times.

Bloober has already announced that they will be taking a note out ofResident Evil’sbook and are using a third-person over-the-shoulder camera which will hopefully make attacking single targets slightly easier. It makes sense that James should still struggle against the outlandish monsters he encounters since he is a still regular civilian after all, but putting a bigger focus on the combat and allowing James to move while attacking could drastically improve the experience.

James Swinging A Plank Of Wood In Silent hill 2 Remake

5Greater Weapon Variety

James isn’t a character who has previously had any experience with shooting or using firearms, so giving him assault rifles and submachine guns might take away from the realism of the game, butadding in secret weaponsto find or melee weapons with different power and speed statistics could mix up the variety just enough while still making the player feel vulnerable.

Secondary weapons, such as a pocket knife or a grenade to thin out big groups of Mannequins, would also be a welcome addition, so long as they are very rare and difficult to find in the game world.

James holding A Rifle In Silent hill 2

4Side Missions

James isn’t the only person who travels to Silent Hill at the beginning of the original game, as he eventually comes across ahandful of other characterswho are all dealing with their own form of trauma, each of them seeing the town and the monsters in a slightly different way because of this.

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The original does touch on these characters, but James is only allowed to interact with them in very brief cutscenes or boss battles for the most part. Some extra side missions could be a great way to flesh out these characters a bit more, and could even make for a great opportunity to learn more about James himself and the hints he gave about his life in the original, such as his fondness for drinking for example.

3Radio Changes

To make the game as immersive as possible, James is only equipped with a map and a radio to navigate Silent Hill, with the radio letting him know when an enemy is about to jump out from a corner. This was a very clever feature that Team Silent used to build suspense in the player as they wondered what enemy they would encounter next, and while it undoubtedly will make a return in the remake, it would be a waste not to make it even more usable by adding some new features.

For example, the radio could emit a faint noise when the player is nearing a key item that they need to progress, or it could even detect when Maria is being attacked or is injured, with there being plenty of possibilities for ways they could enhance the radio while still keeping the game grounded and realistic.

Eddie Eating Pizza In Silent Hill 2

2Encourage More Exploration

Despite Silent Hill being a huge area full of eerie buildings to be explored and lots of landmarks that help to contextualize it, the original game can unfortunately be very restrictive when it comes to letting the player explore. Once Maria joins James on his journey, she will scowl him if he starts running in an opposite direction from the main mission, blocking the player from backtracking at certain points.

Some sections force the player to complete the missions in a certain order, such as how the door to Angela in the apartment building will be locked until the player activates the Eddie cutscenes in a different room, ensuring the player plays the game exactly as the developers intended. Granting the player much more agency regarding how they want to explore can help make Silent Hill feel much more real and alive as an area, while also providing the opportunity to add even more files and notes for James to seek out.

Silent hill 2 Radio

1Improved Companion AI

As the recentResident Evil 4 Remakehas demonstrated,escort missionsthat used to be dreaded by gamers can now be made to be so much more enjoyable thanks to the improvements made in companion AI. Throughout a lot ofSilent Hill 2, James will be accompanied by Maria who can influence the ending drastically depending on how much damage she takes.

Since she will often run into enemies unexpectedly, or fall behind at random moments, it can make it a little too easy to achieve a bad ending just because of the faulty AI, so the remake would highly benefit by having her stick more closely to James while also being a bit smarter in her behavior and movement. She could even give James items and resources as the game progresses which would allow her to feel much more like an actual companion with her agency rather than just a tag-along.

James Wandering Through Silent Hill

Silent Hill 2 Remakeis in development for PlayStation 5 and PC.

James And Maria